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Masters of the Universe.txt
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2001-10-17
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INTELLIVISION
Mattel Electronics
MASTERS OF THE UNIVERSE
The Power of He-Man
Cartridge Instructions
(for 1 player)
for color TV viewing only
Masters of the Universe, He-Man, Skeletor, Wind Raider and Castle Grayskull
are trademarks owned and under license from Mattel, Inc.copyright 1983
[Cover Picture of He-Man, poised for action with a glowing sword.]
[Screen Shot of He-Man on the Wind Raider, shooting lasers at fireballs. In
the background are mountains and trees. At the bottom of the screen is
Skeletor.]
The Adventure: He-Man leaps into his Wind Raider and takes off. You have 5
chances with which to fly him to the edge of the wilderness realm of
Skeletor, 30 miles away. There is limited fuel for the perilous journey
through swarms of fireballs. If your fuel runs low or you're hit by a
fireball, you lose a chance. You can duck, dodge or blast away the
fireballs with the bombs and cannon on board the Wind Raider, but if you use
up all of your chances the chase is over. If you make the 30 miles, He-Man
leaps from the Wind Raider to continue the pursuit of Skeletor on foot,
through mountains, forests and finally Castle Grayskull itself. He-Man must
ward off the lightning-balls, power bolts and magic swords of Skeletor, who
fights for time to cast the magic cyclone spell which can carry He-Man away.
If He-Man gets to Skeletor in time, they draw their swords and duel until
Skeletor runs away to fight again...but first you have to catch him!
GETTING STARTED
Slide the Power of He-Man keypad overlay(s) into the Hand Controller(s).
Insert the game in the Game Console cartridge slot. (See Owner's Manual for
equipment connection details). Turn the ON/OFF switch ON. 30 seconds after
the title screen comes on, a demonstration of each of the 2 phases of the
game will appear, with 30 seconds between them. You'll see how fast and
furious the game can get at the higher skill levels. OR --
Whenever you're ready, you can change to the skill level screen by pressing
the disc, or any key on the controller keypad. You can now press:
1 for "practice"
2 for "novice"
3 for "challenger"
4 for "master"
Then press ENTER and the game will start immediately with PHASE 1.
THE CONTROLS
[Diagram of an Intellivision controller, with a Masters of the Universe
overlay inserted.]
Keys 1-4 choose the skill level
Top Side Buttons Fire Cannon/Raise Shield
Bottom Side Buttons Bomb Release/Raise Shield
Enter Button Enters a new game
DISC moves Wind Raider/He-Man
USING THE DISC
Phase 1 - Wind Raider: Use the hand controller disc to move the Wind Raider
up or down and turn it right or left, as the ground rushes beneath it.
Press the disc in the direction you want the Wind Raider to move. Hold the
disc down and move the thumb around its edges to allow quick response to the
action.
Phase 2 - He-Man: Use the hand controller disc to control the direction
He-Man runs.
USING THE SIDE ACTION BUTTONS
Phase 1 - Wind Raider: Press either upper side button to rapid-fire the
cannon. The gun will continue firing as long as the button is held down.
Press either lower side button to drop bombs. Just touch it for single
release or hold it down for a volley.
Phase 2 - He-Man: Press any side button to raise the shield of He-Man.
Raising the shield halts He-Man's forward motion until the side button is
released.
PHASE 1 - WIND RAIDER!
Basic Maneuvering and Combat Strategy:
Before you can rack up big scores, you must get the knack of piloting the
WIND RAIDER 30 miles to the right, with as few collisions and as much fuel
left as possible. Make quick left turns to zap a fireball for points, but
any time spent moving left has to be made up moving right. Time equals fuel
and fuel remaining equals points. Run low, and the game is over. First try
a straight, low level run. Get the feel of firing the cannon and releasing
the bombs. You can drop bombs on the fireballs or on the ground in front of
Skeletor, which causes him to trip into the crater.
The first time you play the game, at practice skill level, try keeping the
Wind Raider level at the bottom of the screen. You'll probably make the 30
miles, but not likely a very high score. To go for a higher score, maneuver
about the screen. Make quick turns to zap fireballs. Swoop up and down to
shoot at or evade them.
[Close-up of Wind Raider Screen, Scoring Format: A number beside a heart
symbol on the bottom left corner represents Chances Remaining, then Miles
Remaining with an "M", Fuel Remaining is a number beside a gas can symbol.
The two numbers on the lower right corner are Number of Fireballs Hit, and
Number of Times Skeletor has been Hit.]
DETAILS:
When the fuel remaining is less than the number of miles, you lose one
chance and start again. Crashing into a fireball costs one chance.
When you're within 5 miles of touchdown, the mileage display starts flashing.
Red Fireballs require 1 bullet or bomb to destroy. White fireballs take
six, changing color with each successive hit.
When the Wind Raider lands, the different components of your score are
listed, then totalled. If you have any chances remaining, play resumes at
Phase 2.
PHASE 2 - GROUND ATTACK
Basic Maneuvering and Combat Strategy:
He-Man must catch Skeletor 3 times -- through mountains, forest and finally
in Castle Grayskull. He-Man maneuvers against a hail of lightning balls and
power-bolts hurled by Skeletor. If you fail to raise his shield in time,
each hit pushes him back. There is a time limit in which to get across all
3 screens. It's 90 seconds at the lowest skill level and 120 seconds on the
more advanced levels. A warning horn sounds the last 10 seconds. If you
don't get He-Man across in time, he's carried off in the magic cyclone spell
of Skeletor. When you make it across a screen, He-Man duels with Skeletor
and chases him to the next screen. At the higher skill levels the shield is
less effective and maneuvering becomes more important. If you make it
through all 3 ground screens, He-Man leaps back into the Wind Raider and
takes off again. The chase begins at a higher skill level.
[Ground Screen Action Figures: He-Man with Shield Up, He- Man Caught in a
Spell, Lightning Spell, Power Bolt, Magic Sword]
Details:
On the ground screens, seconds remaining tick off at the lower left. The
score appears at lower right. Above that is the number of chances remaining.
You earn a 10,000 point bonus for crossing the screen without raising the
shield.
To buy more time, go after the magic swords. You gain at least 5 extra
seconds. The number increases with the skill level. Valuable bonus points
are scored for each magic sword taken by He-Man.
Red lightning-balls can knock you all the way back.
Purple lightning-balls and green power-bolts temporarily destroy your shield.
You may have to reverse course quickly if you can't raise the shield in
time. As you gain more skill, the options will increase.
POINT VALUES
WIND RAIDER SCREEN:
Fireball shot down or bombed 500 points
Skeletor falls in crater 1000 points
Each gallon of fuel remaining
when Wind Raider lands 1000 points
GROUND SCREENS: Mountain Forest Castle
Screen Screen Grayskull
Lightning-ball or power-bolt
hits shield 50 50 50
He-Man Reaches Skeletor 10,000 15,000
20,000
Magic Sword 1,000 1,500 2,000
BONUSES: EXTRA CHANCES, TIME AND POINTS:
Each 100,000 points you score, He-Man gets another chance.
Catching the drifting magic sword is worth 5 extra seconds at the lowest
skill level, more at higher skill levels.
If you cross any screen without raising the shield, it's worth a 10,000
point bonus.
You get 200 bonus points for each second remaining after crossing the Castle
Screen. The time bonus increases to 400 points per second at higher skill
levels.
SOME TIPS
Masters of the Universe The Power of He-Man is an action packed, fast-paced
game which requires practice and patience. Start slow and try to keep the
action going as long as possible. Avoid spending time and fuel on fancy
maneuvering, at least until the basic moves -- firing, bombing, turning,
shield-raising, broken-field running and other evasions -- become more
natural and rapid, as they will with practice. To get an idea of what is
possible for YOU to do, be sure to watch the demonstration which follows the
title screen.
VARIATIONS
You can play alone, or 2 can alternate and compare scores. It's also fun
for 2 to use both controllers at the same time, either working together or
dividing up the battle tasks. In any case, the name of the game is "HAVE FUN!"
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